Spells A well-played Magus will cast a spell almost every turn, and needs to prepare a varied selection for the day. If you have a second spellcasting class, broad study enables you to use that classes spells as well as your magus spells when using Spell Combat or Spellstrike. The Eldritch Scion and Mindblade archetypes cannot use these in spell combat, though, except the Rod of Quicken. Note that this doesn't stack with the Shield spell. Of course, we renamed it slightly for Tian Xia and eastern countries are not in the game.
Devoted Blade is great — depending on your alignment. For example, the flowing monk archetype's redirection class feature replaces the feature of the standard monk class. Cons : You give up your medium and heavy armor proficiency, not such a big deal for Pathfinder Society or low level games, or for people with a high Dex. As you're limited in how many of these augments you learn, most of them aren't worth it. This is how archetypes that add options to an existing class feature which picks from a selection of abilities typically work.
Still, the math shows that a low-strength character is feasible. Iconic but much too expensive, since it doesn't reliably connect when you need it to. If you want to be immune to a damage source, use I instead. You can risk getting grappled yourself. So adding +2d6 holy damage is a good deal, assuming your Magus is good-aligned. Good potions include Cure Light Wounds, Vanish, and Soothing Word.
Also note that, while Ice Tomb reads like it is a physical entombment spell i. That said, it is nice to be able to save your arcane pool for something else - like recalling a spell. Options and Ratings This guide includes all material up to January 2019, including Planar Adventures, the Martial Arts Handbook, and Wilderness Origins. Diminutive, again, is good for escaping. Per errata, this uses an immediate action instead of a swift. You also gain proficiency with all martial weapons. Grab these if you have some feat slots open.
Also, hexcrafter is better than spellblade. Essentially, you can do the following four things in your turn, in any order: 1 make all iterative attacks with your main weapon; 2 cast a spell; 3 use a swift action; and 4 take a 5' step. Also, the two new arcana are pretty bad and are easily duplicated through other means. And helping your wizard out helps your party out, and helps you out in the end. You can intensify your shocking grasps with no level increase. Avoid learning it from a level up though. Because you can activate this ability as a swift action, you can change it as you see fit - effectively customizing your weapon into what it needs to be for any fight you encounter.
See the feats section above for good picks. However, you can no longer enchant or spellstrike with melee weapons, and you still can't use thrown weapons with spell combat. Your arcana are locked in as ghost blade, accurate strike, and devoted strike; unless you variant-multiclass back in to Magus. Nothing fancy, just raw evocation damage. At level three, you get your dexterity to damage for regular attacks, and can start using a wand of True Strike in spell combat so that your maneuvers will almost always connect. For other categories like feats and spells, it only lists the best options for a Magus, and some options that look good but really aren't.
If you're using a keen weapon, this is decent, although a straight +1 to hit see below is better. Spell Dancer — spell dancer, is a fun archetype, but its most prominent problem is its racial restriction. Option Categories Based on the above roles, options are sorted into the following ten categories. A dex-magus can use Precise Strike with a scimitar, whereas a str-magus cannot. Crane Style, Spell Penetration 7. This all, sadly, reduces its chances to make it into the cut.
Because of errata, this no longer works with Slashing Grace or Fencing Grace. Very useful for your flexibility. This comes rather late in your career; the Spell Blending arcana lets you gain wizard spells as early as level 3. Skirnir — to be honest, skirnir is one of my favorite magus archetypes, but I can understand why it might be not as popular as others. The archetype makes for an interesting set of alternative abilities. However, if you hold back on using your swift action when you fight something you would like to critical, you have a ¼ chance of getting this off on each attack assuming you have a 15-20 range.
Sample builds are found at the bottom of this document. True, the target gets a will to negate but its basically a save or lose. Overall, it's very powerful, even if it isn't really a gish any more. As I said earlier, wands of Truestrike are awesome. You do need to get shield proficiency from another feat or class dip.